Noémi Biró

installatie - interactief - internet - media

Noémi Biró has a background in graphic design and creates interactive digital landscapes. She works with iterative processes focusing on participatory environments. This leads to a wide range of outcomes from installations, to online exhibition spaces & platforms, to VR experiences.

The influence of technologies on movement and space is a key focus of her research. Her work lies between the fusion of physical & digital. By participating in the studio community at TimeWindow, collaborative artistic disciplines and performance art influence her practice.


Decomposing Landscapes (2020) - Attention in the public realm can be pretty scattered. From zooming in into weird details that one finds fascinating to zooming out to an overall image of the street, each perspective is different. Or is it? What do you notice that I don’t? How will you remember the public spaces of 2020? Decomposing landscapes invites users to bring a playful attention to a space that has been doomed unsafe. With a handheld device a participant can slow down and re-establish a relationship with walls, buildings, cracks and lampposts. Whatever sparks the attention can be grabbed from the reality and recomposed for the next user. The platform itself is an ever changing and evolving entity that feeds itself from the content of its participants. It serves as an archive of the public space of 2020 and as a reminder to not lose connection with it. Produced at the Summer Sessions Residency Program in collaboration with V2_
A garden of Heavenly Delights (2022) - A burned-down cathedral with a demon on the throne grilling sausages. An empty capitalist city where no one looks at you anymore. We are in 2069, where the thin layer of civilization of the world has fallen away. Anyone who is different is banned, excluded and branded. Do you dare to go against the crowd and escape the world that condemns? Enter the divine world that is hidden beyond limitation. In order to materialize the worlds dreamed by theater maker Luit Bakker, in a collaboration with Pleun Greken we created three different scenarios for the garden. In a dimly lit virtual church with lava and fog, the protagonist's fear of the current reality is reflected. With the help of a Motion Capture suit, the movements of the performer are translated in real-time to the screen to reveal the demon. In the second scene, in an empty cityscape, the performer invites the audience to feel their loneliness through the use of VR. As the narrative progresses so does the distance between the digital avatar and the protagonist, leading to a point of separation. Premiered at Over het IJ Festival 2022
Coupled Worlds: 1 Euro Cinema Online (2021) - In a world where online forms of communication have overruled physical ways, we looked to explore the role of cinema in a digital environment. Working together with Telemagic, Susanne Janssen & Louisa Teichmann, in the first series of Coupled Worlds we explored what digital worldbuilding can offer in enriching a cinema experience. We developed the digital worlds to be interactive and intuitive to navigate. The worlds are accessible for free via this website. As a visitor, your fate gets decided by the digital flip of a four-sided coin, influencing the island to which you are given access to. Once in this world you have agency over your actions, you can walk around and explore the environment in a first-person view or embark on the quest to find and watch all the films hidden in it. Each island’s myth reflects on themes of mediation and imitation between the real and digital and is present as a unique visual environment and spatial audio.