Bianca Schick

installatie, Grafiek, film, Educatie, Digitaal, Design, Communicatie, Audiovisueel, Artistiek onderzoek

This is a short bio about Bianca.
Bianca Schick is a multimedia artist, designer, and cultural worker based in Rotterdam. Her practice takes the form of projects-as-worlds, moving across film and performance, visual communication, curating, set design, and self-publishing.
She is interested in how people are shaped by the systems they inhabit, especially the media infrastructures that influence how knowledge is produced, distributed, and interpreted.
At the moment, her work turns to staging as a form of representation, and how display formats can shift the way narratives are read. A stage becomes a space where, for example, identity, labor, or power can be rehearsed, revealed, or distorted.
She describes her approach as a kind of aesthetic archaeology, taking seriously what aesthetics reveal, what they conceal, and what they can only suggest through images or rhythms.
Half her time is spent at Paskamer, an exhibition design studio and project space she co-runs, where residencies, publishing, and performance-based curating happen alongside friends, visitors, and collaborators. Its current focus is on gifting, explored through shared authorship, economies of care, and alternative ways of working and showing together.
In the past year, Bianca has designed two exhibitions, co-curated four shows, developed three workshops and one educational game on media literacy, contributed to editing and graphic design, hosted many self-initiated events, and built a 250 m long curtain.

How to enter from the exit
How to enter from the exit - collective curation, installation. “How to enter from the exit” grows out of a research-driven project and collective curatorial experiment that reimagines cultural institutions as dynamic systems shaped by collaboration, experimentation, and shared knowledge. The exhibition unfolds through three installations and a shared platform where visitors and cultural workers are invited to take part. What is an institution? How does it work, and for whom? This exhibition creates an environment for active engagement, opening space for collaborative work and organizational rethinking. By occupying Onomatopee's spaces, we aim to make visible the behind-the-scenes processes of institutional life while encouraging alternative ways to imagine how institutions can be reproduced and evolve. A collective curatorial experiment by Bianca Schick, Cecilia Casabona, Maren Bang, Noam Y. Son, and Pete Fung. IMAGE INFO: Poster for upcoming exhibition, Onomatopee, Eindhoven, Netherlands, 2025.
Techno Apple Superstar
Techno Apple Superstar - video game, installation. In my hometown, Trentino-Alto Adige, apples are everywhere, marketed as the region's pride, but grown through a system of monoculture shaped by Western agribusiness. Techno Apple Superstar is a video game that unpacks this reality. Set inside a digestive system, the game blends horror imagery, music videos, and interviews to trace the journey of an apple from orchard to commodity. More than just production and trade, it reveals how consumer desires are shaped by a global network of images and ideals, turning a simple fruit into a symbol of perfection, control, and exploitation. Made collaboration with Alex Foradori and sounds by Erik Campanini. Supported by Cultuur Eindhoven and Kunstgalerie Brixen (IT). Photo by Jürgen Eheim IMAGE INFO: Installation view, Äpfel und alles Gemüse, Stadtgalerie Brixen, Italy, 2024.
Techno Apple Superstar– The Farming Horror Puzzle
Techno Apple Superstar– The Farming Horror Puzzle - sculpture, game. The Farming Horror Puzzle is a 3D puzzle in the shape of a farming atomizer, inspired by my videogame Techno Apple Superstar. Developed in collaboration with Canon to test their new ecological paper series, the project playfully connects farming machinery, supply chains, and the body’s digestive system. “Looking for a fun way to spend your time? Try our new 3D puzzle! It's the perfect combination of farming, supply chains and digestive systems all rolled into one. With the shape of a farming atomizer, you'll feel like you're assembling a puzzle of your body's digestive system.” IMAGE INFO: Installation view, The Farming Horror Puzzle, Canon Experience Center, Venlo, Netherlands.
I lick I click I bite I spit
I lick I click I bite I spit - performance, film, installation. Personal data is often treated like a raw material: mined, extracted, and processed for profit. But data isn't just numbers; it holds traces of our emotions, memories, and experiences. In the videos, I give data a sensory presence, exploring what changes when we stop seeing it as something abstract and impersonal. The video is structured as a shifting database of short clips, where I perform different data metaphors to expose the absurdities of data-driven systems. A custom software edits the footage in real time, generating unique sequences that mimic online filter bubbles. The work highlights how digital platforms fuel an endless cycle of data hoarding—designed to control, monetize, and feed our appetite for more. By embracing randomness and fragmentation, the work questions how digital systems shape what we see, know, and share. The online version of the project can be experienced through a custom video editing software I developed together with creative coder Matus Solčány: https://ilicibis.github.io/ IMAGE INFO: Installation view, Graduation Show photo shooting, Eindhoven, 2021.
E-cotuning
E-cotuning - tool, music, interactive. E-cotuning is an audio-visual tool meant as a bionic musical interface using the internal algorithm of the microorganism Physarum Polycephalum, also known as slime mold. Made up of millions of nuclei, operating as a single entity, the amoeba Physarum Polycephalum possesses neither a brain nor any sensory organs, and bears no morphological resemblance to humans. Yet, its behaviour has some familiar characteristics to those of humans—high-level network optimisation capabilities, and the ability to learn from and adapt to surrounding environments. For example, during its foraging activities, the pulsation of this microorganism produces electric waves that correspond to different physiological states. It is possible to decode its frequencies by retrieving real-time data and subsequently simulating this behaviour through audio-visual representation. For the 5th Istanbul Biennale 2021, the project was presented in the form of a music video. It featured Physarum's extracted frequencies, played back by musician Tomás Gubbins Correa using various synthesizers. The result is an electronic symphony, inviting viewers to engage in a listening session that connects human and non-human technology. The project was done in collaboration with Valentine Maurice, Carlos Sfeir, Soyoun Shin (Shinso), The Bug Studio (Jacopo Nardi, Michele Piobbico). To experience the full project: https://e-cotuning.appspot.com/ IMAGE INFO: Screenshot of E-cotuning interface, 2022.
Spectacular View
Spectacular View - essay, photographic archive. Spectacular View is an essay and photo project built from screenshots collected during a long, exhausting apartment hunt. Overexposed, wide-angled, and empty, these real estate images weren't meant to last, just to be swiped and forgotten. But I kept them. The project turns this accidental archive into a reflection on housing precarity, digital image culture, and the quiet emotional toll of searching for a place to live. Paired with short texts and fragments of personal memory, it traces how space is sold through distortion, and how we come to inhabit those distortions. “The wide-angle lens is not just a visual tool. It's an economic one. It stretches walls and with them, it stretches value. It makes a hallway look like a living room. It's not about showing space, it's about showing potential. A tool of visual exaggeration, yes, but also of market logic: make it look bigger, feel richer, rent faster.” Image caption: Screenshot image archive, 2025.
Paskamer
Paskamer - studio for curatorial experiments and exhibition design. Paskamer is a collective curatorial experiment and exhibition design studio based in a 40m² space in Rotterdam. Together with artists and designers Jonas Hejduk, Pauline Rip, and Alex Foradori, we host residencies, publish small books, and create performative events. The room, divided by a blue-grey curtain with pink pom-poms, shapes how we work. Within these limits we organize intimate events, workshops, and public gatherings. Our current research focus, The Gift, explores gifting and alternative forms of exchange in collaboration with invited artists, designers, and friends. Since opening in 2024, Paskamer has become a place to test collective authorship and shared ways of working, showing, and being together. Work is distributed across all levels, with curators also taking on roles as interns, builders, and collaborators. IMAGE INFO: Installation view, opening event, Rotterdam, Netherlands, 2024.
Erotting (Elín Margot x Paskamer)
Erotting (Elín Margot x Paskamer) - curatorial, event, object design. A shared ritual of microbial rest. Moving beyond bedrot as an online trend, the project invites participants to lie down together, exchanging warmth, microbes, and stillness through wool, and food. A project by Elin Margot x Paskamer. IMAGE INFO: Erotting event documentation, Paskamer, Rotterdam, Netherlands, 2025.
Swallow the Toad
Swallow the Toad (Fabio Salvadori x Paskamer) - curatorial, event, game. A playful exploration of how culinary rituals shape identity. Using a role-playing dice game to generate unexpected recipes, the project invites collective cooking as a way to imagine new communal traditions. A project by Fabio Salvadori x Paskamer. IMAGE INFO: Installation view, Rotterdam, Netherlands, 2024.
Gift as Surface (Ned Kaar x Paskamer)
Gift as Surface (Ned Kaar x Paskamer) - curatorial, event, book design. Gift as Surface is a book and a series of light works developed by designer Ned Kaar during his residency at Paskamer. It is a personal reflection on the layers of gift economies. Through writing and light design, the project explores what lies beneath acts of giving and receiving. A project by Ned Kaar × Paskamer. IMAGE INFO: Video still, book reading event during the rotterdamdesignbiennale, Studio Paskamer, Rotterdam, Netherlands, 2025.
Drip Drop Work
Drip Drop Work - film, installation. Work, health, and well-being are often shaped by corporate culture, where productivity is framed as the ultimate goal. Marketing sells self-care as empowerment, linking bodily efficiency to success. Even in the workplace, people are expected to optimize themselves, not just their output. Drip Drop Work is a video that explores this obsession with self-improvement. Through absurd performances and fictional products, it exaggerates the way marketing turns basic human needs into commodities. Sweat, a fundamental bodily function, becomes both a metaphor and a visual tool, revealing how even our bodies are folded into economic logic. By magnifying these contradictions, the video questions the ideals hidden in everyday products and asks how they shape our understanding of health, work, and self-worth. Made in collaboration with Flora Lechner and Alex Foradori. IMAGE INFO: Installation view, BASE Milano with Cinema Parentesi, 2022.
Scylla: Passport Ceremonies
Scylla: Passport Ceremonies - collaborative performances, writings. Scylla is both a performance-based collective and a fictional character, co-created and embodied by Sofie Topi and myself. The project explores the representation of identity in personal narratives, with a focus on bureaucracy and conformity – particularly through our ongoing work Passport Ceremonies. Across performances and text-based works, we use exaggerated re-enactments to scrutinize bureaucratic standards and systems of institutional validation, exposing the often absurd mechanics of administration and social regulation. Our approach looks at the performativity embedded in both civic and professional contexts. By performing as a singular entity, we (as Scylla) highlight the tension between personal autonomy and the expectations imposed by institutions and cultural norms. The collective formed in 2021. Scylla was sparked by our encounters with local bureaucracy and our roles within the Dutch design scene- where identification is often reduced to citizen service numbers and creative disciplines. These experiences led to deeper questions about municipal strategies for integration and identity-making. With support from Cultuur Eindhoven, we have continued to perform, develop text works, and explore costume as a tool for fictional embodiment. IMAGE INFO: Performance still, Heuvel Gallery, Eindhoven, 2021
A Lexicon of Orientation
A Lexicon of Orientation - animation, data visualization. A Lexicon of Orientation, a visual and linguistic work that translated local economic and geographic data into short animated films and glossary texts. Developed in collaboration with sociologist Norbert Petrovici and using a small AI trained on selected terms, the project visualized speculative landscapes around labor, logistics, and internal migration. These animations also became the visual identity of the exhibition. Explore the full project at https://brightcityscapes.eu/en IMAGE INFO: Exhibition view, Turn Signals-Design is not a Dashboard, Timisoara, Romania, 2023.

How to enter from the exit

Datum:
Locatie: Onomatopee
In samenwerking met: Onomatopee, Mondriaan Fund, Cultuur Eindhoven

How to enter from the exit is a research-driven and collective curatorial experiment that reimagines cultural institutions as systems shaped by collaboration, experimentation, and shared knowledge. The exhibition brings three installations together with a shared platform for visitors and cultural workers to join in. By occupying Onomatopee’s spaces, it reveals behind-the-scenes processes of institutional life while opening room to imagine new ways of working together.

https://www.onomatopee.net/exhibition/how-to-enter-from-the-exit/

Invisible Matters – Exploring the unseen nature

Datum:
Locatie: Transnatural
In samenwerking met: Transnatural Label, Stimuleringsfonds Creative Industrie, Amsterdams Fonds voor de Kunst, Cultuurfonds, Mondriaan fonds

Group exhibition at Transnatural — presentation of Eco-tuning, a collaborative project with Valentine Maurice, Carlos Sfeir, and Soyoun Shin (Shinso).

https://transnatural.org/programma/invisible-matters

Malhoun Atlas Plan

Datum:
Locatie: Malhoun
In samenwerking met: Embassy of The Netherlands, Malhoun Art Space

Malhoun is an artist space and gallery in Marrakech that became the starting point for a research project on anarchival practices. It explores how to archive what happens in a shifting space and within informal economies, tracing gestures, stories, and aesthetics without fixing them in place.

https://malhoun.ma/

Design Academy Eindhoven, Graduation Show 2024

Datum:
Locatie: Microstad
In samenwerking met: Design Academy Eindhoven, Microstad

Co-curation of the Graduation Show 2024 at Design Academy Eindhoven, with a particular focus on the digital projects and the exhibition design of the –1 film screening space.

Paskamer events

Datum:
Locatie: Paskamer
In samenwerking met: Fabio Salvadori, Ned Kaar, Elín Margot

Paskamer is a project space in Rotterdam and has been hosting exhibitions on the theme of gifting since 2024. The projects are developed in collaboration with invited artists, including Fabio Salvadori (Oct–Nov 2024), Ned Kaar (Jan–Feb 2025), and Elín Ármannsdóttir Margot (Mar–Apr 2025).

"Apples and Other Vegetables". Project title: "Techno Apple Superstar"

Datum:
Locatie: Stadtgallerie Brixen/Bressanone
In samenwerking met: Alex Foradori and Erik Campanini

Techno Apple Superstar" is a narrative-driven video game that explores the apple industry in my hometown, Trentino-Alto Adige, Italy. Players venture on a dystopian journey through a digestive system, where descriptions, music videos, interviews, and horror imagery bring to life the commodity chain of a seemingly mundane product. The game and its accompanying installation were presented during the exhibition “Apples and Other Vegetables,” in the gallery of Brixen/Bressanone in Italy.

Italy: A New Collective Landscape

Datum:
Locatie: Adi Design Museum (IT), Hong Kong Design Institute (CN)
In samenwerking met: Adi Design Museum, Hong Kong Design Institute

This exhibition features the work and ideas of 100 Italian designers under 35, selected from nearly 400 applicants.

Inspired by the 1972 MoMA exhibition Italy: The New Domestic Landscape, this show proposes a new vision beyond nostalgia, aiming to revitalize Italy’s productive and creative fabric.
Three thematic sections: Systemic Design – Projects as systems of inclusive, sustainable, and circular development. Relational Design – Design as a social practice promoting interdependence.

https://www.adidesignmuseum.org/en/exhibition-categories/exhibitions-abroad/italy-a-new-collective-landscape/
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