Sebastian Kox

installation - interactive - performance - audiovisual - digital technology

My work moves between the boundaries of experience theater and installation art. Often the audience is directly involved and has the opportunity to direct its own experience. The work emphasizes aspects of group behavior, systems and the impact of technology that unconsciously influence our behavior and thinking.


Lecturer in Art and Technology.

Workshop

  • 01-01-2011 t/m 31-12-2012
  • Location: University of Applied Sciences Northwestern Switzerland (Hyperwerk), Basel
  • Various workshops and seminars have been given on art, technology and its application. Created a technical toolbox with the help of students to make interactive work easily and quickly with a depth camera.

Multiplayer Multiplier

Project

  • 01-01-2011 t/m 31-12-2011
  • In collaboration with: Dropstuff
  • Location: Lowlands Festival 2011, Venice Biennale 2011, Biddinghuizen, Venice
  • The first multidimensional video game. A generative interactive artwork, where a collage is created from game artifacts through the influence of the players.
  • https://vimeo.com/14618056

Cargo, Dog Troop, performance

Performance

One minute body scan

  • 01-01-2014 t/m 31-12-2014
  • In collaboration with: Rathenau Institute
  • Location: 14 different technology, art and healthcare events.,
  • What looks like a photobooth was a confrontation for the visitors who left the installation with how measurable they actually are without noticing it themselves. In the photobooth, you are guided by an automated system called Fred, who provoked poses in a number of steps, while taking pictures at the same time. These photos were then analyzed by various cloud services to assess your health, attractiveness and age.
  • https://vimeo.com/148218872

diespace

Performance

  • 01-01-2009 t/m 30-11-2013
  • In collaboration with: PIPS:lab
  • Location: De Parade, various theaters in the Netherlands, Mapping festival Geneva Switzerland, la Ferme du Buisson Paris, Distinctively Dutch Festival Pittsburgh USA, Beakerhead festival Calgary Canada, International Theater Festival Hangzhou China and Beijing Fringe Festival China.,
  • The first internet community for deceased people. PIPS:lab presents an interactive and musical show about living after death with laptops, cameras, light sensors and the grannies on stunt rollators. Involved as creator and player.
  • http://www.diespace.nl/

The System (In development)

Project

  • 01-04-2020 t/m 31-12-2022
  • Location: Various,
  • The System is about the subtle influencing of invisible systems that analyze our behavior and adapt our environment and choices accordingly. The new dictatorship isn't about power, it's about attention, influence, data - and who controls it. We let participants in the project experience how systems cleverly penetrate our world, and how to adapt based on information provided by ourselves. Participants can participate by downloading an app.
  • https://vimeo.com/364771689

VR Lab

Performance

  • 01-01-2018 t/m 31-12-2018
  • In collaboration with: Likeminds' Factory
  • Location: Oerol festival, Uitdagen Utrecht., Terschelling, Utrecht
  • The VRLAB was a ten-day experiment where we make and present a short VR experience on site every day. In this we explored the theatricality of VR and different techniques to immerse people in an experience, involve live actors and how sound plays a role.
  • https://vimeo.com/288424833

[THE BRAIN]

Performance

  • 01-03-2018 t/m 30-09-2019
  • In collaboration with: Orion Maxted, Fabian Hylkema.
  • Location: IDFA Film Festival Amsterdam, Frascati Theater Amsterdam, LMDP Festival Internazionale di Teatro Arte e Nuove Tecnologie Cagliari Sardinia Italy, THNK School of creative leadership Amsterdam, Paradiso Amsterdam.,
  • Video design and technical development. In [THE BRAIN] the audience is transformed into one common brain, connected via mobile phones. A swarm intelligence, who will learn to think independently, ask and answer questions and perform creative tasks. To the point where this brain writes its own performance, through a constant feedback loop with what's happening on the floor.
  • https://vimeo.com/271125761

Sensory Gym

Project

  • 01-01-2017 t/m 31-12-2017
  • Location: STRP festival, Eindhoven
  • In collaboration with the STRP biennale we have developed the Sensory Gym. A concept where four groups of artists (Chloé Rutzerveld, Ricky van Broekhoven, Carolien Teunisse and Polymorf) collaborate with students to design a workout for the senses. The space had the look and feel of a gym and we had designed a fully automatic absurd intake process that every visitor went through.
  • https://vimeo.com/216696177